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Igor-Alban Chevalier / THE BLACK FROG
Igor-Alban Chevalier / THE BLACK FROG
SENIOR CONCEPT ARTIST / WRITER
Aveyron, France

Summary

Director / Writer / Production Designer / VFX Art Director / Senior Concept Artist / IP Generator and Story Consultant / Sculptor / Game Designer / Toy Designer / Storyboard and Comic Book Artist.

Working for movies and video games for the past 30 years.

Clients:

Warner Brothers
2Oth Century Fox
Universal
Dreamworks
Walt Disney Studios
Marvel Studios
XBOX
SONY
MPC
Red Barrels
Massive Black
Blizzard
Ubisoft
Axis Animation
The Jim Henson Company
Toyota
Gaumont
DNEG

WORKED ON:

2021 / 2022 - Concept Artist - Character design - Environment design - various undisclosed projects - Massive Black

2021 - Conept Artist - Various undisclosed projects - Luma Pictures

2021 - Concept Artist - Various undisclosed projects - AOD

2019 - Concept Artist - The School Of Good And Evil - AOD

2019 - Concept Artist / Storyboard Artist - Red Notice - AOD

2017 / 2018 - Concept Artist - character design - MORTAL KOMBAT - MPC

2017 - Concept Artist - Project Power - MPC

2016 - Concept Artist - ECHO SQUAD - Gear Prod

2016 - Concept Artist - Undisclosed project - Liberty films UK

2016 - Concept Artist - KONG vs GODZILLA - Warner Brothers

2015/2016 (ongoing) - Comic Book Artist - "Outlast, The Murkoff Account" - Official comic book adaptation of Red Barrels' horror video game "Outlast"

2015 - Concept Artist - Stephen King's "The Dark Tower" - Nikolaj Arcel - Columbia Pictures - MPC

2015 - Concept Artist - "A Monster Calls" - J. A. Bayona - Focus Features & Universal Pictures - MPC

2014 - Concept Artist - "The BFG" - Steven Spielberg - Walt Disney Studios
Motion Pictures

2014 - Concept Artist - "King Arthur, Legend of the Sword" - Guy Ritchie - Warner Brothers

2014 - Creature designer - "King Arthur, Legend of the Sword" - Guy Ritchie - Warner Brothers -MPC

2014 - Asset design - Undisclosed project - Tokkun Studio

2014 - Concept Artist - "Kong Skull Island" - Jordan Vogt-Roberts - Warner Brothers - MPC

2014 - Pitch Storyboards for a video game - Undisclosed project - for Xbox - Axis Animation

2014 - Mech design test - Undisclosed project - Tokkun Studio

2014 - Pitch Storyboards for a video game - "Guild Wars 2" - for Xbox - Axis Animation

2014 - Pitch Storyboards for a video game - "Supernova" trailer - Banday Namco - Axis Animation

2014 - Pitch Storyboards for a video game - "Grey Goo" trailer - for Xbox - Axis Animation

2014 - Pitch Storyboards for the video game Crackdown for Xbox - Axis Animation

2014 - Level and landmark designer for the video game company Gameloft - Undisclosed project - Montreal

2013 - Comic Book Artist and writer on the first chapter of Batman "The Sweet Smell Of Rot"

2013 - Mood illustration and design for Dracula Untold - Production designer Grant Major - Director Gary Shore - Universal

2012 - Comic Book Artist and writer on the 40 pages in 4 days comic experiment "The Good King And The Liar"

2012 - Storyboarding of the animatic sequences for Halo 4 Spartan OPS series - Axis Animation

2012 – Dungeon Hunter 4 Level and landmark designer for the video game company Gameloft -Montreal

2011 – Director/Writer/Sculptor/Designer/Art Director/Decorator of trailer and first episode of the "Boom Spectrum Space Pilot" TV series for Ankama Animations

2011 - Comic Book Artist and writer on the "all Black Frog" Art Book/Magazine "La Dynamo - Le Catalogue paradoxal de dynamografika"

2010 – Cover Artist on Captain america, and Namor / X-Men series – Marvel

2010 – Storyboard Artist on "Project Hawx" – Ubisoft

2007/2009 - Comic Book Artist and writer on the 300 pages graphic novels Maggot, Conscient de Vacuité, The Moo Factory, Les Fondateurs and 2nd Generation.

2005/2009 – Production designer and co-writer of Tusk – 3D Animated feature film – Director : Tim McGovern - Whisper Pictures

2005 – Illustrator for the trading card game "Hecatombe" - Wizards of the coast

2005 – Illustrator for Dungeon & Dragon's companion book – Wizards of the coast

2005 - Teacher at the Gnomon School for cinema industry professionals – Los Angeles

2004 – Game design collaboration with Atomic Toy Box – The Pumpkin King – game sold to Sabbaba Toys – Los Angeles

2004 – Game design – Toaster, Toaster kids, Die Winner Shnitzel Opperatzion, Drone the Iron Bubble Tournament, Notil, Fog, A Venusian Xmas. - Los Angeles

2004 – VFX conception for Solace - Director: M.Night Shyamalan– Rythm & Hues – Los Angeles

2004 – VFX designer on X-Men 3 The Last Stand – Rhythm & Hues – Director Brett Ratner - Warner Brothers – Los Angeles

2003 – VFX Art Director on A Sound Of Thunder – Director: Peter Hyams – Prague and Los Angeles

2003 – VFX Art Director on Feardotcom – Director: Bill Malone – Milan

2002 – Designer on John Stevenson's "5 Children and it" - the Jim Henson's Creature Shop – London

2001 – Designer and Art Director of "the Gevaudant's beast" for Christophe Gans' "Brotherhood of the wolf" - the Jim Henson's Creature Shop – London

2000 – Conceptor/Writer/Designer on 3D Animated Movie "The Moonmongers" for the Jim Henson's Creature Shop – London

1999 – Mood illustrator on "The Snow Queen" for the Jim Henson's Creature Shop - Hallmark Entertainment - London

1999 – Designer on the Sprite Gobelin for the Jim Henson's Creature Shop – Sprite – London

1999 - Designer on Saachi & Saachi's "Larry & Sally" for the Jim Henson's Creature Shop – Saachi & Saachi - London

1999 – Designer on the music icon robot "Sonic Boom" for the Jim Henson's Creature Shop – London

1998 – Designer on Arabian Nights for the Jim Henson's Creature Shop and Hallmark Entertainment – London

1998 – Designer on the movie "Seven Deadly Sins" for the Jim Henson's Creature Shop – London

1998 – Sculptor and designer on Flinstones 2 "Viva Las Vegas" for the Jim Henson's Creature Shop – London

1997/1998– Video game designer/3D illustrator – Starshot and the Space Circus – Atari - Lyon

1997 – 3D low polygon animator for In Utero - Paris

1993/1996 – Board and rôle playing Game design for Ludoxyd Cellule – Istres

1994/1995 – Video game designer – Starshot and the Space Circus – Atari – Lyon

1992 – 2nd year - International comic book school of St-Luc – Brussels

1991 – Culturel event organisation for Bec Benzen Production - Istres

1988/1991 – Lycée Camarge – F12 Section – Applied Arts – Nimes

1973 – Birthday – Reims - France

MISCELLANEOUS

Options sold for movies and TV concepts

• Cyber Geisha – Movie Concept - sold to Shrek's Vangard Production – Los Angeles

• The Happy Meteor – TV series Concept – sold to The Jim Henson Company – Los Angeles

EDUCATION

School of Applied Arts (architecture, furniture, illustration, communication/advertising, fashion design.) in the F12 section in Nimes (France) International Comic Book School of St-Luc - Brussels (Belgium).

TUTORIAL DVDs

• Environment Art Techniques with The Black Frog - Tokkun Academy

• Character Design Techniques with The Black Frog - Tokkun Academy

ART BOOK / MAGAZINES

• “Doodles” a 200 pages sketchbook - Published by Design Studio Press

• "La Dynamo #1" - 96 pages - Published by Ankama

GRAPHIC NOVELS / COMICS

• Maggot - 300 pages - Full color - Published by The Dynamo Press

• The Good King And The Liar - 40 pages in 4 days - black and white - Published by The Dynamo Press

• Kamikaze Pirate Doll - 30 pages color - Published by The Dynamo Press

• Batman - The Sweet Smell Of Rot - Issue #1 -

Black and white

Les Carnets de La Grenouille Noire #0, #1, #2, #3 - Published by The Dynamo Press

• #0 Conscient de Vacuité - 300 pages - Black and white

• #1 The Moo Factory - 300 pages - Black and white

• #2 Les Fondateurs - 300 pages - Black and white

• #3 2nd Generation - 300 pages - Black and white

COLLECTIVES

• CFSL Artbook #1 & #2 - Published by CFSL.Ink
• Les Autres Gens #1 & #2 - Published by Dupuis
• Brume - Published by CFSL.Ink
• Shuffle #1 - Published by CFSL.Ink
• Shuffle “Robots” - Published by CFSL.Ink

SEMINARS AND SPEAKING ENGAGEMENTS

• Analogue instructor at the Gnomon VFX school for professionals “advanced production design” and “Character design” for the entertainment industry.

• Massive Black Workshop’s instructor - Montreal

• Massive Black Workshop’s instructor - Seattle.

• Massive Black Workshop’s instructor - Wellington.

• Made Workshop’s instructor - Berlin.

• 2009 - St-Luc School – Brussels

• 2009 - CFSL workshop #0 - Paris

• 2010 – CFSL workshop #1 - Paris

• 2010 - St-Luc School - Liège

• 2015 - FUTURO workshop - Varna

• 2016 - FUTURO workshop - Varna

SOLO EXHIBITS

2010 - First Strike – Sixmorevodka gallery – Berlin

2014 - Galerie Arludik - Paris

BOOK SIGNINGS / EVENTS / DEMOS

2004 - LACMA Museum – Los Angeles

2006 - Japan Expo - Paris

2008 - Japan Expo - Paris

2009 - Japan Expo – Paris

2009 – PPIFBDM – Nimes

2009 – Festiblog – Paris

2010 - Librairie Brüsel – Brussels

2010 - Librairie BD Fugue – Annecy

2010 - Librairie Quai Des Bulles – Annecy

2010 - Angoulême comic book festival - Angoulême

2011 - Librairie BD Fugue – Annecy

2011 - Librairie Brüsel – Brussels

2011 - Librairie BD Fugue – Annecy

2011 - Aludik/MK2 – Paris

IN THE WORKS

• "Unfinished Business" - The Art of The Black Frog

• “Machines For A Better Living - or how to successfully survive the atomic age” Whimsical

post cards set

• “La Dynamo magazine #2”

• Les Carnets de La Grenouille Noire #4 “82 & 84”

• The 300 pages graphic novel “The Doors Of Nihiland”

• Versus” The Ultimate Robot Duel.

• “Stone Monkey” 3500 pages adaptation of « Journey To The West ».

• “The Black Frog’s Brain Farts” silly Scribble book.

• “So Far” - The Art Of Tusk” Animated feature Artbook.

• "Maggot" graphic novel and feature film concept, English version.

• "Krugg" Script and feature film concept.

• "The Truth" 400 page graphic novel

• "ESC-APE The Cities Of The Machine Men" 400 page Sci-Fi Art Book

• Batman "The Sweet Smell Of Rot" 100 page graphic novel

Skills

Concept ArtEnvironment DesignDigital SculptingSculptingCharacter DesignComic ArtWriting

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
SketchUp
SketchUp
ZBrush
ZBrush